![]() ![]() ![]() “The effect we noticed was basically that every time we were mentioned in the media alongside Diablo III, it had a large positive impact on us,” Wilson says. Yet Grinding Gear has discovered that life isn’t so bad in the shade cast by its looming genre mate. In the years since, Diablo III has not only survived a disastrous launch but recovered the series’ reputation. “But thankfully, that differentiation meant that we had a slice of the market that we could explore and double down on.” “If they had made Diablo III as a very direct Diablo II sequel, I suspect the timeline would have gone quite differently,” Wilson says. It was the first potentially fatal blow Path of Exile had dodged. In doing so, Blizzard had unknowingly left space for a gothic, hardcore action-RPG from New Zealand. That World of Warcraft-like touch to Blizzard’s barbarian class reassured Grinding Gear that its chief rival was taking the genre-dominating series in a more accessible direction. When Diablo III was announced, it was a cause for alarm-but Wilson and his team found solace in humongous shoulder pads. ![]()
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